• New Culture Victory
- Spread your culture across the globe, dominating all other cultures. Create masterpieces with Great Artists, Writers, and Musicians placed in key buildings like Museums, Opera Houses, and even the Great Library. Use Archaeologists to investigate sites for priceless cultural artifacts. Become the first civilization with majority influence in all other civilizations to achieve a Culture Victory.
• New Policies and Ideologies
- Enter the Industrial Age and choose the ideology of your people: Freedom, Order, or Autocracy. Each ideology grants access to powerful abilities and unique victory conditions. Your choices impact relationships with other civilizations for the rest of the game.
• World Congress
- Diplomacy is intensified. The World Congress allows voting on critical issues like trade sanctions, resource usage limits, and the designation of host cities for the World Games. Game-changing resolutions, intrigue, and a lead-in to the Diplomatic Victory make the endgame more dynamic.
• International Trade Routes
- Build cities into international trade hubs by land and sea. Increase trade routes through advancements and technologies, create wonders, and use the unique abilities of your civilization. Decide whether to connect to nearby cities for a safer payoff or risk longer routes for bigger rewards.
• New Civilizations, Units, and Buildings
- Nine new leaders and civilizations introduced, including Poland, Brazil, Portugal, and Zulu, each with unique traits, units, and buildings.
• New Wonders
- Eight new Wonders, including the Parthenon, Broadway, the Globe Theater, and the Uffizi.
• Two New Scenarios
- American Civil War: Fight as either the Union or Confederate side in the critical Eastern theatre of operations.
- Scramble for Africa: Explore the Dark Continent and extend your reach while searching for natural wonders in a dynamically-generated continent.